Yesterday's edition of the Ann Arbor News ran a little blurb about the Oleander Reading. Check it out at:
http://www.mlive.com/annarbor/stories/index.ssf?/base/features-1/119234222674360.xml&coll=2
Or read it here:
Writers for U-M literary magazine plan reading
The inaugural issue of Oleander Review is out; it's the new University of Michigan literary magazine, edited by U-M undergraduates.
Sarah Sala, U-M senior in the College of Liberal Arts and Sciences, is the editor in chief; she and 2007 U-M graduate Amanda Nichols started pursuing the project more than a year ago.
Among the contributors to the Fall 2007 issue are Peter Ho Davies, Laura Kasischke and Thylias Moss, members of the U-M creative writing faculty; and poets Bob Hicok and Robert Pinsky, a former U.S. poet laureate.
Other contributors, including Sala, 2007 Hopwood award winner Rachel Morgenstern-Clarren, recent U-M graduate Shaun Dolan and Kristin Northenscold, will read on Wednesday at 7 p.m. at Crazy Wisdom Bookstore and Tearoom, 114 S. Main St.
Monday, October 15, 2007
Oct 17th Work-in-Progress Reading at Crazy Wisdom
As part of Crazy Wisdom Bookstore's "Work-in-Progress Reading Series, recently published writers from the Oleander Review will be reading from their latest creative projects.
The reading takes place October 17, 2007 and begins at 7 p.m. The bookstore is located at 114
S. Main St. Ann Arbor, MI 48104.
[from Crazy Wisdom website]
"While the rest of us were wondering why there was no student-run journal in a University known for its brilliant young writers, Sarah Sala and Amanda Nichols were making it happen. Come hear the inaugural edition of OLEANDER, featuring some of the freshest new voices in town. Sarah is joined by Kirstin Northenscold, Shaun Dolan, and Rachel Morgenstern-Clarren. Copies of Oleander will be available at the event. Yes, you will want one. You will wear it proudly.
Check out the Crazy Wisdom website for more information:
http://wipreadingseries.blogspot.com/2007/09/rachel-morgenstern-clarren-is-recent.html
The reading takes place October 17, 2007 and begins at 7 p.m. The bookstore is located at 114
S. Main St. Ann Arbor, MI 48104.
[from Crazy Wisdom website]
"While the rest of us were wondering why there was no student-run journal in a University known for its brilliant young writers, Sarah Sala and Amanda Nichols were making it happen. Come hear the inaugural edition of OLEANDER, featuring some of the freshest new voices in town. Sarah is joined by Kirstin Northenscold, Shaun Dolan, and Rachel Morgenstern-Clarren. Copies of Oleander will be available at the event. Yes, you will want one. You will wear it proudly.
Check out the Crazy Wisdom website for more information:
http://wipreadingseries.blogspot.com/2007/09/rachel-morgenstern-clarren-is-recent.html
Marjorie Rappaport Award
Over the summer my poem "Proof by Design: the calculations involved in the dynamic of a natural wind" won the 2007 Marjorie Rappaport Award for poetry (out of the University of Michigan). Sorry if the formatting is a little off, but please enjoy the poem below:
Proof by Design:
The calculations involved in the dynamic of a natural wind
1. From where does wind originate?
> why, the second law of thermodynamics
satiation will forever seek to fill his brother, hunger.
2. Fundamental Theorem of Wind: every part of an idea
can be broken down into separate compartments
Instance “A”
The medium of verse is pure stone.
THEREFORE the following must be true:
> fragments of similes, metaphors and images,
when compacted through the passage of time,
utilize the property of pressure to redistribute meaning.
-verse read in reverse
- transpositions of words
-works read over in an alternative language
> within the framework of wind, through the natural
instances of storm and cloud design, it is possible
for etchings to be made on the surface of rock,
such that if the rivulets of the characters were played
upon by a phonograph, there would be a particular
sound produced.
3. Theorem: The wind is an intangible system of poetics.
4. Proof: If the wind is an intangible system of poetics
THEN:
the large quantities of chance operations
performed upon windswept rock faces
can yield symbolic formations which,
when arranged into lines and read from left
to right, have sustainable meaning
THEN:
smells brought on the back of the wind
can be used as a means to evoke
memories or incite new ones
THEN:
the strategic position of wind-tossed
matter can be interpreted as a work
of art.
CONCLUSION:
to believe in wind is to believe in its effects
Proof by Design:
The calculations involved in the dynamic of a natural wind
1. From where does wind originate?
> why, the second law of thermodynamics
satiation will forever seek to fill his brother, hunger.
2. Fundamental Theorem of Wind: every part of an idea
can be broken down into separate compartments
Instance “A”
The medium of verse is pure stone.
THEREFORE the following must be true:
> fragments of similes, metaphors and images,
when compacted through the passage of time,
utilize the property of pressure to redistribute meaning.
-verse read in reverse
- transpositions of words
-works read over in an alternative language
> within the framework of wind, through the natural
instances of storm and cloud design, it is possible
for etchings to be made on the surface of rock,
such that if the rivulets of the characters were played
upon by a phonograph, there would be a particular
sound produced.
3. Theorem: The wind is an intangible system of poetics.
4. Proof: If the wind is an intangible system of poetics
THEN:
the large quantities of chance operations
performed upon windswept rock faces
can yield symbolic formations which,
when arranged into lines and read from left
to right, have sustainable meaning
THEN:
smells brought on the back of the wind
can be used as a means to evoke
memories or incite new ones
THEN:
the strategic position of wind-tossed
matter can be interpreted as a work
of art.
CONCLUSION:
to believe in wind is to believe in its effects
Sunday, January 21, 2007
Article Featured in Chill Magazine Dec 2006
Top Five Weirdest Attractions in Michigan
by Sarah Sala
Mr. Chicken the Plastic-Legged Rooster
Jackson, Michigan
After having his legs and feet froze off in a winter storm, Mr. Chicken was fitted with fully functional prosthetics by Dr. England. Once word of this inspirational bird got out his story was ran in newspapers from South Africa to Hawaii. Ironically, Mr. Chicken was ripped to pieces six months later by a raccoon, plastic legs and all, but visitors come every year to place flowers at his gravestone in the animal hospital where he was buried. There is no charge to visit this special needs chicken.
The Catholic Shrine Nun-Doll Museum
Indian River, Michigan
This delightfully offbeat museum exists as the world’s largest display of nun-dolls, donators to the museum having been officially blessed by Pope John Paul II. The shrine contains various types of dolls, ranging from large cloth dolls to plastic Barbie dolls, clad in their habits and situated in a variety of religious poses. The museum exists to “promot[e] vocations to the Priesthood and Religious life.
The Circus Train Wreck Memorial
Durand, Michigan
One night in the early 1900’s two trains from the Barnum and Baily Circus were running to close to each other and as they approached the station the second train plowed into the back of the first, killing all forty of the sleeping circus performers instantly, along with their entire menagerie of animals. The animals, including a full-sized elephant named Biggie, were buried on the railroad right-of-way with giant mounds marking their graves. The unknown circus performers were buried in Lovejoy Cemetery where an obelisk memorializes the calamity to this day.
World Champion Cow of the Insane
Traverse City, Michigan
Opened in 1885, the Northern Michigan Asylum was so vast it had orchards, vineyards, vegetables gardens, field crops and livestock from chickens to horses to pigs.
Accordingly, its most famous animal resident was Traverse Colantha Walker: a grand champion milk cow who produced 200,114 pounds of milk and 7,525 pounds of butterfat during her lifetime. When she died in 1932 the residents rallied to hold a banquet in her honor and buried her outside the brick dairy barn that had been her home. While the asylum closed in 1989, her marble tombstone remains on the grounds.
Krupp’s Novelty Shop and Lawn Ornament Capital of the World
Lennon, Michigan
Host to a wild array of concrete yard art, the pieces range from the all-too-popular R2D2 to flamingos, deer, brains, pointing hands, religious figures, mushrooms, shi tzus, spiders, lawn jockeys and Snow White and the seven dwarfs. The entire collection is for sale and be sure to check out the discount corner of the lawn where you can find headless dogs and handless jockeys. As if the yard isn’t crowded enough, live rabbits roam in-between the statues and the place is rumored to have a yellow-jacket infestation.
Mr. Chicken the Plastic-Legged Rooster
Jackson, Michigan
After having his legs and feet froze off in a winter storm, Mr. Chicken was fitted with fully functional prosthetics by Dr. England. Once word of this inspirational bird got out his story was ran in newspapers from South Africa to Hawaii. Ironically, Mr. Chicken was ripped to pieces six months later by a raccoon, plastic legs and all, but visitors come every year to place flowers at his gravestone in the animal hospital where he was buried. There is no charge to visit this special needs chicken.
The Catholic Shrine Nun-Doll Museum
Indian River, Michigan
This delightfully offbeat museum exists as the world’s largest display of nun-dolls, donators to the museum having been officially blessed by Pope John Paul II. The shrine contains various types of dolls, ranging from large cloth dolls to plastic Barbie dolls, clad in their habits and situated in a variety of religious poses. The museum exists to “promot[e] vocations to the Priesthood and Religious life.
The Circus Train Wreck Memorial
Durand, Michigan
One night in the early 1900’s two trains from the Barnum and Baily Circus were running to close to each other and as they approached the station the second train plowed into the back of the first, killing all forty of the sleeping circus performers instantly, along with their entire menagerie of animals. The animals, including a full-sized elephant named Biggie, were buried on the railroad right-of-way with giant mounds marking their graves. The unknown circus performers were buried in Lovejoy Cemetery where an obelisk memorializes the calamity to this day.
World Champion Cow of the Insane
Traverse City, Michigan
Opened in 1885, the Northern Michigan Asylum was so vast it had orchards, vineyards, vegetables gardens, field crops and livestock from chickens to horses to pigs.
Accordingly, its most famous animal resident was Traverse Colantha Walker: a grand champion milk cow who produced 200,114 pounds of milk and 7,525 pounds of butterfat during her lifetime. When she died in 1932 the residents rallied to hold a banquet in her honor and buried her outside the brick dairy barn that had been her home. While the asylum closed in 1989, her marble tombstone remains on the grounds.
Krupp’s Novelty Shop and Lawn Ornament Capital of the World
Lennon, Michigan
Host to a wild array of concrete yard art, the pieces range from the all-too-popular R2D2 to flamingos, deer, brains, pointing hands, religious figures, mushrooms, shi tzus, spiders, lawn jockeys and Snow White and the seven dwarfs. The entire collection is for sale and be sure to check out the discount corner of the lawn where you can find headless dogs and handless jockeys. As if the yard isn’t crowded enough, live rabbits roam in-between the statues and the place is rumored to have a yellow-jacket infestation.
Fall 2007 Article in Shei Magazine

A Sit-Down With Actor/Director: Jason Skorski
by
Sarah Sala
Skorski’s Shogam combines the aesthetics of film with the idea of old school video games so that the film itself creates a new genre. A satiric and deeply disturbing look at modern America, this hybrid comes with a sleek techno track and plenty of fight scenes.
Why did you choose the name Shogam for your film?
It’s a fusion of “show” and “game.”
You say that your film "looks like a video game, but feels like a movie." How did you come up with this genre-bending format for your film and how do you pull it off?
The video game is a progressive art form and an incredibly effective medium of communication. Shogam utilizes the narrative elements of the video game, as the story progresses in a linear stage-by-stage format.
If you were to choose two films or television shows that are in the same scope or could be considered cousins to your film, what would they be?
I haven’t seen anything like this - that’s why I created it. But the show does loosely draw inspiration from 80´s Japanese TV series Hokuto No Ken (Fist of the North Star), with its bizarre characters and over the top battle sequences. In terms of humor, Family Guy is the only current show that comes to mind that shares a similar absurdist style, though its approach is much different.
For the more game oriented flair of the show, did you have any particular games in mind aesthetically?
The greatest influences were the Mega Man series, as the show’s soundtrack and stage select screen might suggest, and the Final Fantasy series, which explains the unusual visual approach to combat. And of course, a tip of the hat goes to aesthetic masterpiece Metal Gear Solid, which is basically Shogam´s converse: a video game that looks like a movie.
If you had to create a slot marker at Wal-Mart for your film, how would it read?
An absurdist videogame-style action-comedy.
Talk to me about the soundtrack of the film. What kind of motivations were you working under?
I’ve been making music of this style (dynamic techno-trance) for a few years now, and I feel as though the music has evolved in complexity with this soundtrack. The majority of tracks were actually produced before their respective scenes were filmed, and the songs heavily influenced what went into those scenes. Actually, some of the new tunes like "Kiss of Blood" and "Hello! Friend" will end up in an upcoming album release independent of Shogam.
What’s your take on the electronic genre?
I feel that many old-school video game music composers are misunderstood visionaries. 8-bit NES hardware only allows about four parts of primitive-sounding harmony, and somehow these composers were still able to create grand masterworks with those limitations. It’s almost tragic how these soundtracks are relegated to obsolete cartridges and experienced by few. There just aren’t enough tears in the world to be shed for them. Sniff.
Tell me a little about the character, Clyde, you play in the film. What is Clyde like and what is his role/mission in the film?
Clyde is a diabolical yet charismatic anti-hero. He approaches situations with reckless abandon, displaying irreverence for just about anything he faces. Part of the experience of watching the show is just figuring out what Clyde is really after.
I know there are a lot of combat scenes in the film. What kind of training did you and your cast undergo to be able to fight safely and realistically?
We all had different levels of martial arts experience. To equalize the field, the majority of the cast took a crash course from our black belt choreographer. In the earlier stages of production, we went to a shooting range and tried out a series of handguns for use in the show. As for safe....ty? What’s that? Most of the cast came out unscathed, but I naturally sustained the most injuries. Aside from being grazed with blades and flaming weapons, I did take a nasty internal wound for the final fight scene. According to the doctor I saw the following week, Clyde’s fashion sense (i.e. his thick, absorbent leather trench coat) narrowly saved me from puncturing my spleen.
What was with that outrageous pink phone in the show?
by
Sarah Sala
Skorski’s Shogam combines the aesthetics of film with the idea of old school video games so that the film itself creates a new genre. A satiric and deeply disturbing look at modern America, this hybrid comes with a sleek techno track and plenty of fight scenes.
Why did you choose the name Shogam for your film?
It’s a fusion of “show” and “game.”
You say that your film "looks like a video game, but feels like a movie." How did you come up with this genre-bending format for your film and how do you pull it off?
The video game is a progressive art form and an incredibly effective medium of communication. Shogam utilizes the narrative elements of the video game, as the story progresses in a linear stage-by-stage format.
If you were to choose two films or television shows that are in the same scope or could be considered cousins to your film, what would they be?
I haven’t seen anything like this - that’s why I created it. But the show does loosely draw inspiration from 80´s Japanese TV series Hokuto No Ken (Fist of the North Star), with its bizarre characters and over the top battle sequences. In terms of humor, Family Guy is the only current show that comes to mind that shares a similar absurdist style, though its approach is much different.
For the more game oriented flair of the show, did you have any particular games in mind aesthetically?
The greatest influences were the Mega Man series, as the show’s soundtrack and stage select screen might suggest, and the Final Fantasy series, which explains the unusual visual approach to combat. And of course, a tip of the hat goes to aesthetic masterpiece Metal Gear Solid, which is basically Shogam´s converse: a video game that looks like a movie.
If you had to create a slot marker at Wal-Mart for your film, how would it read?
An absurdist videogame-style action-comedy.
Talk to me about the soundtrack of the film. What kind of motivations were you working under?
I’ve been making music of this style (dynamic techno-trance) for a few years now, and I feel as though the music has evolved in complexity with this soundtrack. The majority of tracks were actually produced before their respective scenes were filmed, and the songs heavily influenced what went into those scenes. Actually, some of the new tunes like "Kiss of Blood" and "Hello! Friend" will end up in an upcoming album release independent of Shogam.
What’s your take on the electronic genre?
I feel that many old-school video game music composers are misunderstood visionaries. 8-bit NES hardware only allows about four parts of primitive-sounding harmony, and somehow these composers were still able to create grand masterworks with those limitations. It’s almost tragic how these soundtracks are relegated to obsolete cartridges and experienced by few. There just aren’t enough tears in the world to be shed for them. Sniff.
Tell me a little about the character, Clyde, you play in the film. What is Clyde like and what is his role/mission in the film?
Clyde is a diabolical yet charismatic anti-hero. He approaches situations with reckless abandon, displaying irreverence for just about anything he faces. Part of the experience of watching the show is just figuring out what Clyde is really after.
I know there are a lot of combat scenes in the film. What kind of training did you and your cast undergo to be able to fight safely and realistically?
We all had different levels of martial arts experience. To equalize the field, the majority of the cast took a crash course from our black belt choreographer. In the earlier stages of production, we went to a shooting range and tried out a series of handguns for use in the show. As for safe....ty? What’s that? Most of the cast came out unscathed, but I naturally sustained the most injuries. Aside from being grazed with blades and flaming weapons, I did take a nasty internal wound for the final fight scene. According to the doctor I saw the following week, Clyde’s fashion sense (i.e. his thick, absorbent leather trench coat) narrowly saved me from puncturing my spleen.
What was with that outrageous pink phone in the show?
Who are you to judge my phone?
What was your favorite scene in the show to film or act in?
The battle against the guitar-gun-wielding musical assassin Cactus was fantastic. It involved the explosion of the vigilante’s guitar-gun (an architectural fusion of an acoustic guitar and M16-A2 assault rifle), and some insane pyrotechnics. We also spent the entire scene knee-deep in mud, which was entirely unplanned. Good stuff.
What are you trying to do by meshing multiple genres, including riotous interludes detached from the reality of the show and inventing "America City" as a sort of satiric America? Is this a personal project or are you trying to say something bigger about the film industry itself or our current Western society?
America City is the manifestation of the United States in one concentrated location. That explains the incongruous amalgamation of urban and rural landscapes in the show. But yes, consequently, America City serves as a monument to the degenerated American ideals of soullessness and personal gain through dehumanization.
Isn’t the premise of Shogam every gamer´s dream? That as Clyde says in the film, `We can do whatever we want to whomever we want´ with legal immunity. What is your take on this?
The characters in Shogam are after a form of control that transcends monetary wealth or social status. They measure their level of success not by their happiness but by their ability to dominate others. The irony, of course, is that peak societal functionality involves mass cooperation, not destructive competition, so these characters are just perpetuating the very ideals they hate.
Why did you choose to include that hilarious interlude with the fruit and vegetables at the midpoint of the film?
Repressed bad jokes, all funneled into one brief interlude. Also, for those who think the show is too dark, they can just watch that scene and then return to their little bubbles.
What do you see as the future of Shogam? I know you mentioned this film to be something of a pilot episode. What kind of venues would you like to plug SHOGAM at? Film festivals or are you more interested in network TV?
What was your favorite scene in the show to film or act in?
The battle against the guitar-gun-wielding musical assassin Cactus was fantastic. It involved the explosion of the vigilante’s guitar-gun (an architectural fusion of an acoustic guitar and M16-A2 assault rifle), and some insane pyrotechnics. We also spent the entire scene knee-deep in mud, which was entirely unplanned. Good stuff.
What are you trying to do by meshing multiple genres, including riotous interludes detached from the reality of the show and inventing "America City" as a sort of satiric America? Is this a personal project or are you trying to say something bigger about the film industry itself or our current Western society?
America City is the manifestation of the United States in one concentrated location. That explains the incongruous amalgamation of urban and rural landscapes in the show. But yes, consequently, America City serves as a monument to the degenerated American ideals of soullessness and personal gain through dehumanization.
Isn’t the premise of Shogam every gamer´s dream? That as Clyde says in the film, `We can do whatever we want to whomever we want´ with legal immunity. What is your take on this?
The characters in Shogam are after a form of control that transcends monetary wealth or social status. They measure their level of success not by their happiness but by their ability to dominate others. The irony, of course, is that peak societal functionality involves mass cooperation, not destructive competition, so these characters are just perpetuating the very ideals they hate.
Why did you choose to include that hilarious interlude with the fruit and vegetables at the midpoint of the film?
Repressed bad jokes, all funneled into one brief interlude. Also, for those who think the show is too dark, they can just watch that scene and then return to their little bubbles.
What do you see as the future of Shogam? I know you mentioned this film to be something of a pilot episode. What kind of venues would you like to plug SHOGAM at? Film festivals or are you more interested in network TV?
www.shogam.com will host the full episode as well as a bunch of other things related to the show, like production stills and soundtrack music.
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